17 — Identity, Illustration

World-building — A visual language for a place that doesn't exist — signs, marks, and artifacts of an invented culture.

Client
GDES 222 · Core II
Role
Designer
Year
2024
Scope
Identity, System Design

A studio project that asked us to build the visual output of a fictional culture — its marks, its signs, and the objects a resident might carry.

Instead of starting with a logo, I started with the everyday: what does the storefront look like, what does a warning sign look like. The logo came last.

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